Creature Suit Analysis Part 10 - Flab
In the study of the PG Film subject, an enormous amount of study and debate has been focused on apparent musculature form and motion in the film, and over the years, a frequently quoted mantra of believers has been "Suits can't do that". In my part two notes, I have discussed muscle padding shapes and the physics of them and their limitations. But as I have continued to study the film and various frames, I have noticed something which has apparently been neglected by both researchers and skeptics alike.
Flab. Fatty tissue accumulations. Love handles.
Call it what you like, the film has definite examples of soft, non-muscular tissue and the skin folds that evidence this.
We tend to think of "wild animals" (If you believe the figure in the film is real) as being always muscular and fit. But there's no reason why wild creatures can't be overweight and flabby. And the film industry has, especially in recent years, made some remarkable milestones in "fat suits" and similar prosthetic effects to suggest a person overweight and "flabby" (the most recent and spectacular example being the Eddie Murphy female character in "Norbit" which Rick Baker's fine team at Cinevation fabricated so well they could put the character in a bikini and reveal all that flab in glorious uncovered closeup).
So I thought it would be appropriate to consider the potential of Flab to help us sort out real from fake in the PG Film.
In the last frames of the film sequence, as "Patty" is going into the woods, and we see her back quite clearly, there are some curious shifts in the light/dark patterns of her back, especially going around her torso to her right abdominal wall. And there is a quite distinct roll of apparent tissue slightly above her waist that can only be described as "flab" because it certainly doesn't resemble any musculature I know of.
The attached image chart illustrates the frames studied, with a faded copy beside each and a red line following the back contours being studied. The six frames illustrate a variety of contours that tend to roll more like living tissue than furcloth.
Now I don't believe there is any pressing need to prove flab exists on real individuals. I've got more than I want personally, so I can vouch for it's existance, and enough reports and news stories about America becomming a nation of overweight people (Suffering remote control/couch potato syndrome) abound that I feel I can take the reality of flab as a fair and responsible presumption. And flab can certainly exist in real creatures as well. In days of old, zoos competing for the claim of having the biggest gorilla in captivity rediculously overfed their gorillas to get them up to 600 pounds and more (for reference, a good silverback gorilla weight is around 350-400 pounds for a healthy animal), making them quite flabby. So a persumption that Patty might be a little "plus sized" in her physique isn't unreasonable.
What needs to be evaluated is the process of faking flab, creating a suit for a hoax where flabbly body parts are convincingly depicted. And of course, it is essential to consider what was available in 1967, not just what's available now.
Film flab, today, is based on resinous compounds which I believe were pioneered by a company called BJB Industries. Back in the 80's, they started introducing some wondrous plastic compounds for molding and casting, such as "Smooth On", which could be plasticized for varying degrees of flexibility and elasticity. This capacity to vary the flexing potential by varying the amount of a plasticizer additive was a fairly new and unique new method allowing makeup effects designers a way to adjust the results of the material to their unique needs. Back in the 80's when it was first being introduced, it was a tempermental material, with demanding issues of gel control and surface inhibition which made it hard to mold and cast at first. Stan Winston produced some remarkable results with it, including a full head shoulder cast of a woman (weighted with a real heavy metal ball in the skull area) for a film called "Dead and Buried", for a scene of a mortician doing a reconstructive makeup on a dead girl. The solid Smooth-On cast head, with the massive weight in the skull, allowed the head to be turned side to side and it would stay as turned, due to the weight inside overpowering the natural inclination of the cast Smooth-On to "bounce back" to it's cast shape. I did some work on that film too, and I can say with unabashed admiration that Stan's innovative invention of a soft tissue effect was a real bold and brilliant innovation in the makeup effects field.
But this was 1980, not 1967.
In 1967, any attempt at a fat suit or fat face (with prosthetics) was accomplished by a foamed latex or flexible polyureathane foam material. And these foam materials were so lightweight, relative to their structural integrity and capacity for dimensional memory (the ability to restore to their original molded shape after being deformed by pressure or force) that they"defied" gravity. They moved somewhat when an external force was applied to push or pull them, but gravity alone had no force or influence on them. By comparison, the fat suits of today, with heavily plasticized resins cast as gel structures, have more mass and less memory, and so gravity does cause them to have splendidly natural "flabby" motion characteristics.
But in 1967, we just had various kinds of foam. And foam only does "flabby" well if it's shaped to look flabby and not moved. As soon as it's moved, foam tends to collapse (what foam does best, because it's really mostly empty air chambers surrounded by a thin framework of resin or latex connective material).
A second consideration is that the furcloth covering a suit tends to move like cloth, not flab. It folds in lines and cross-folds, as the base structure re-arranges it's form while keeping it's linear dimensions around the folded contour. Foam underneath furcloth has almost no real potential to push the furcloth into "flabby" masses, because the cloth structural material has more strength or structural integrity than the foam has capacity to deform it. If the foam tries to push for flab, the cloth pushes back to fold and drape in clothlike form, and the cloth wins every time.
Even today, with spandex-backed all-way stretch fur (which NFT introduced in the 1980's), the spandex fur, when stretched, will tend to impose it's one elastic shape dynamics on any fat suit gel mass underneath, and will not give a realistic "flab" look and contour motion to a fur-covered suit.
So with this in mind, I have been looking more carefully at the PG Film figure, and I am seeing what can best be explained in my mind as "flab" on Patty, and what I see, especially in the back and abdominal side walls, does not fold or buckle like any furcloth I know, or like any cloth dynamic I am familiar with.
For the record, let me state that I am trying to set up research plan to take this to a more finite and factually documented study, but the results won't be likely until later this year. For now, I can offer my estimation of what can occur, based on 30 years working with the materials.
So while it seems that people advocating that Patty is real, love to point to the apparent musculature as evidence of a real creature, (and I have already offered notes on how muscle padding doesn't move as realistically as the hype claims it does), it may well be an even stronger argument for reality if you consider that the fatty tissue bulges and contours seen late in the film, the "Flab" is even harder to replicate, with 1967 technology and particularly under a furcloth outer suit material.
It's hard to argue with gravity. I've tried. I lost. So would any suit technology of 1967.
Bill Munns


